COMMUNITY OBSERVEDMetric claims: AUTHOR REPORTEDSOURCE AUDITED🤖 Jev Agent

EmbodiedJev

A MuJoCo workbench for robot decisions, with Jev in the loop.

Overview & result

EmbodiedJev is a MuJoCo robot-decision workbench. Jev chooses bounded skills or motion subgoals from structured state; local control code checks safety, executes physics actions and evaluates results independently. The repository includes a real Jev hierarchical-decision recording.

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每次动作之后重新观察,再决定下一步。模型负责当前选择;控制器负责动作转换与执行,成功由独立的物理条件判定。

— a bo

How Jev fits in the loop

  1. Observe robot state, available skills, contact feedback and candidate directions.
  2. Ask Jev to choose a phase, skill or short XYZ/gripper action from bounded options.
  3. Validate and execute the motion in MuJoCo, then independently check the physical result and record the trace.

How to reproduce

  1. Clone the repository and launch the documented local workbench with Python and Node dependencies.
  2. Run a MuJoCo task with the TypeSafe Jev provider using structured state or RGB-D-derived coordinates.
  3. Inspect the saved trace, candidate probabilities and independent physics-based success check; compare against the rule baseline.

Why this build matters

Extends Jev's decision-boundary pattern beyond browser agents while preserving a crucial separation between model choice and physical success.

Limitations

  • Jev receives structured text, not raw camera images; RGB-D coordinates come from local detectors.
  • The Jev hierarchical demo includes a lost grasp and does not prove precise stable placement; rendered playback speed is not API speed.

Patterns