DEMO / RECORDING
Overview & Result
Demonstrates Jev controlling an autonomous combat agent in classic DOOM. While a macro planner guides spatial navigation toward exit doors, Jev handles millisecond-level target engagement and dodging reflexes under continuous enemy fire.
How Jev fits in the loop
- Sample game state and monster proximity from ViZDoom simulation engine.
- Query Jev Choice for instantaneous tactical response [SHOOT, STRAFE_LEFT, STRAFE_RIGHT, ADVANCE].
- Execute tactical action in <40ms, dodging projectiles before impact.
- Log survival longevity and combat efficiency metrics across game runs.
How to reproduce
- Inspect author post and reproduction notes.
- Deploy agent loop and bind Jev decision endpoints.
- Run test inputs and observe latency and accuracy.
Why this build matters
Showcases dual-system architecture in 3D gaming: slow strategic pathfinding paired with fast tactical reflex execution.
Limitations
- Community observed build; metrics are author-reported.
- Requires third-party dependencies as described in source.